Warlock Spherecaster

Warlock Spherecaster

A warlock using the warlock spherecaster variant must apply all these variant features where applicable.

Spherecasting

1st-level warlock feature (replaces Pact Magic)

You can combine spheres and talents to create magical effects. You gain a spell pool, magic talents, and a casting tradition.

Spell Pool

1st-level warlock feature (replaces the following from the Pact Magic feature: Spell Slots)

You gain a small reservoir of energy you can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to your key ability modifier (minimum: 1). You gain additional spell points equal to half your warlock level (rounded down). This pool replenishes once per day after a long rest. (Note: if multiclassing, spell points from your key ability modifier are only gained once.)

Magic Talents

1st-level warlock feature (replaces the following from the Pact Magic feature: Spells Known Of 1st Level And Higher and Mystic Arcanum)

You gain a magic talent at every odd warlock level (1st, 3rd, 5th, etc.).

Casting Tradition

1st-level warlock feature (replaces the following from the Pact Magic feature: Spellcasting Ability)

If you do not already have a casting tradition, you gain one at 1st level. Your casting tradition determines your key ability modifier. You can use your key ability modifier in place of your Charisma modifier for your warlock class abilities.

Spellcasting Focus

1st-level warlock feature (modifies the following from the Pact Magic feature: Spellcasting Focus)

Regardless of your casting tradition, you can choose to use an arcane focus as a spellcasting focus when casting any spells or magic talents or abilities.

Pact Recovery

1st-level warlock feature (replaces the following from the Pact Magic feature: Cantrips)

You regain a number of spell points equal to 2 + half your warlock level (rounded up) whenever you complete a short rest.

Patron Talents

1st-level pact feature (replaces Patron Expanded Spells)

If your warlock patron would add spells to your potential warlock spell list, you instead gain a bonus talent from a single sphere at 1st, 5th, 9th, 13th, and 17th level. The sphere must be related to your patron; work with your GM to decide which sphere best suits your warlock patron.

Eldritch Invocation Options

2nd-level or higher feature (enhances Eldritch Invocations)

When you gain the Eldritch Invocations feature, the Spheres Tutelage invocation is added to the list of eldritch invocation options available to you.

If you have an eldritch invocation that allows you to expend spell slots to cast a spell, you instead expend a single spell point (regardless of the spell’s level). The spell is cast as if using a spell slot from the Pact Magic class feature, increasing the spell slot level used as normal. If you have an eldritch invocation that allows you to expend spell slots to use abilities other than casting a spell, you spend an amount of spell points equal to the expended slot instead.

Possessing the Ray (blast shape) talent from the Destruction sphere counts as possessing the eldritch blast cantrip for the purpose of meeting prerequisites of eldritch invocations. In addition, eldritch invocations that apply to the eldritch blast cantrip can also apply to the destructive blast ability of the Destruction sphere when using the Ray (blast shape) talent.

Spheres Tutelage

Prerequisite: Spell pool

Choose and gain one magic talent. You can choose and gain this eldritch invocation multiple times.

Pact Boon Options

3rd-level or higher feature (enhances Pact of the Tome)

If you select Pact of the Tome as your pact boon, you may choose to have your grimoire or Book of Shadows grant a magic sphere or talent you do not possess, instead of three cantrips. You only have access to this magic sphere or talent while the grimoire is in your possession. Performing the 1-hour ceremony to replace a Book of Shadows does not let you change the granted magic sphere.



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