Ranger Spherecaster

Ranger Spherecaster

A ranger using the ranger spherecaster variant must apply all these variant features where applicable

Spherecasting

2nd-level ranger feature (replaces Spellcasting)

You can combine spheres and talents to create magical effects. You gain a spell pool, blended training, and a casting tradition.

Spell Pool

2nd-level ranger feature (replaces the following from the Spellcasting feature: Spell Slots)

You gain a small reservoir of energy you can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to your key ability modifier (minimum: 1). You gain additional spell points equal to half your ranger level (rounded down). This pool replenishes once per day after a long rest. (Note: if multiclassing, spell points from your key ability modifier are only gained once.)

Blended Training

2nd-level ranger feature (replaces the following from the Spellcasting feature: Spells Known Of 1st Level And Higher)

You gain a magic talent at 3rd level and every odd ranger level thereafter. If using Spheres of Might, any time you would gain a magic talent, you can instead gain a martial talent.

Casting Tradition

2nd-level ranger feature (replaces the following from the Spellcasting feature: Spellcasting Ability)

If you do not already have a casting tradition, you gain one at 2nd level. Your casting tradition determines your key ability modifier. You can use your key ability modifier in place of your Wisdom modifier for your ranger class abilities.

Ranger Archetype Talents

3rd-level ranger archetype feature (replaces Archetype Spells)

If your ranger archetype grants additional spells known, you instead gain a bonus talent from a single sphere at 3rd, 5th, 9th, 13th, and 17th level. The sphere must be related to your archetype; work with your GM to decide which sphere best suits your ranger archetype.



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