Paladin Spherecaster

Paladin Spherecaster

A paladin using the paladin spherecaster variant must apply all these variant features where applicable

Spherecasting

2nd-level paladin feature (replaces Spellcasting)

You can combine spheres and talents to create magical effects. You gain a spell pool, blended training, and a casting tradition.

Spell Pool

2nd-level paladin feature (replaces the following from the Spellcasting feature: Preparing And Casting Spells)

You gain a small reservoir of energy you can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to your key ability modifier (minimum: 1). You gain additional spell points equal to half your paladin level (rounded down). This pool replenishes once per day after a long rest. (Note: if multiclassing, spell points from your key ability modifier are only gained once.)

Blended Training

2nd-level paladin feature

You gain a magic talent at 3rd level and every odd paladin level thereafter. If using Spheres of Might, any time you would gain a magic talent, you can instead gain a martial talent.

Casting Tradition

2nd-level paladin feature (replaces the following from the Spellcasting feature: Spellcasting Ability)

If you do not already have a casting tradition, you gain one at 2nd level. Your casting tradition determines your key ability modifier. You can use your key ability modifier in place of your Charisma modifier for your paladin class abilities.

Spellcasting Focus

2nd-level paladin feature (modifies the following from the Spellcasting feature: Spellcasting Focus)

Regardless of your casting tradition, you can choose to use a holy symbol as a spellcasting focus when casting any spells or magic talents or abilities.

Divine Smite

2nd-level paladin feature (modifies Divine Smite)

You must spend a number of spell points equal to the equivalent spell level to use divine smite. You cannot spend more spell points than your proficiency bonus -1 when using this ability.

Oath Talents

3rd-level sacred oath feature (replaces Oath Spells)

You gain a bonus talent from a single sphere at 3rd, 5th, 9th, 13th, and 17th level. The sphere must be related to your oath; work with your GM to decide which sphere best suits your paladin oath.



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