Bard Spherecaster
A bard using the bard spherecaster variant must apply all these variant features where applicable.
Spherecasting
1st-level bard feature (replaces Spellcasting)
You can combine spheres and talents to create magical effects. You gain a spell pool, magic talents, and a casting tradition.
Spell Pool
1st-level bard feature (replaces the following from the Spellcasting feature: Spell Slots)
You gain a small reservoir of energy you can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to your key ability modifier (minimum: 1). You gain additional spell points equal to your bard level. This pool replenishes once per day after a long rest. (Note: if multiclassing, spell points from your key ability modifier are only gained once.)
Magic Talents
1st-level bard feature (replaces the following from the Spellcasting feature: Cantrips (0-Level Spells) and Spells Known Of 1st Level And Higher)
You gain a magic talent at every odd bard level (1st, 3rd, 5th, etc.)
Casting Tradition
1st-level bard feature (replaces the following from the Spellcasting feature: Spellcasting Ability)
If you do not already have a casting tradition, you gain one at 1st level. Your casting tradition determines your key ability modifier. You can use your key ability modifier in place of your Charisma modifier for your bard class abilities.
Spellcasting Focus
1st-level bard feature (modifies Spellcasting Focus)
Regardless of your casting tradition, you can choose to use a musical instrument as a spellcasting focus when casting any spells, or magic talents or abilities.
Ritual Casting
1st-level bard feature (modifies the following from the Spellcasting feature: Ritual Casting)
You have learned a number of spells that you can cast as rituals.
These spells are written in a ritual book, which you must have in hand while casting one of them. You acquire a ritual book holding two 1st-level spells of your choice from the bard spell list. The spells you choose must have the ritual tag. You use your key ability modifier as your spellcasting ability for these spells. If you come across a spell in written form, such as a magical spell scroll or a wizard’s spellbook, you might be able to add it to your ritual book. The spell must be on the bard’s spell list, the spell’s level can be no higher than half your bard level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Magical Secrets
10th-level bard feature (modifies Magical Secrets)
Whenever you would gain the magical secrets feature, you instead gain 2 bonus magic talents of your choice.
Spheres of Power by Drop Dead Studios | ||||
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Using Spheres of Power | ||||
Classes | ||||
Elementalist | Incanter | Mageknight | Prodigy | Soul Weaver |
Spheres | ||||
Alteration | Conjuration | Creation | Dark | Death |
Destruction | Divination | Enhancement | Fate | Illusion |
Life | Light | Mind | Nature | Protection |
Telekinesis | Time | Universal | Warp | Weather |
Other Rules | ||||
Casting Traditions | Conditions | Feats | Magic Items | Wild Magic |
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